I want to electrocute you with my creative coding!
The electric discharging animation with Perlin noise.
It's a creative coding work made with Perlin noise. It's derived version of Don't Count the Waves.
I added an over-voltage electric discharge. It was not bad. But I felt something is missing. So, I tried to add some background, add some effects like lightning. But it not worked. Too complex and was in a mess. Finally, I added some gas. I wonder it was right or wrong...
'Processing' code example.
Please feel free to use this example code under the terms of the GPL. To see other works based on my code is my pleasure. And my honor.
// Live Wire.
// Processing 3.2.1
// 2017.12.03
/* ---------------------------------------------------------------------- */
class Wires {
int cntWidthMax;
int divRotate;
int cntRotateMax;
float baseWireSize, initWireSize;
float baseColor;
float petalBaseFrom, petalBaseTo, petalDivFrom, petalDivTo;
Wires() {
divRotate = 40; // divide 360 degree with this
cntRotateMax = 3 * 360 * divRotate; // draw while rotating
cntWidthMax = 8; // repeat same shape with different ellipse size (=line width)
initWireSize = 300; // initial shape size
baseWireSize = initWireSize; // shape size
baseColor =random(360);
}
void drawWires() {
for (int cntWidth = 1; cntWidth <= cntWidthMax; ++cntWidth) {
float noiseHue = noiseHueStart + cntWidth / (cntWidthMax * 100);
float noiseSat = noiseSatStart;
float noiseBri = noiseBriStart;
float noiseAlp = noiseAlpStart;
float noiseShp = noiseShpStart;;
float prmSat = map(cntWidth, 1, cntWidthMax, 0.3, 1.0); // parameter of saturation
float prmSiz = cntWidth * cntWidth; // parameter of ellipse size
float sumRotation = 0;
for (int cntRotate = 0; cntRotate < cntRotateMax; ++cntRotate) {
// rotate fixed degree and calculate the plot point
float rotation = 1.0 / divRotate;
canvasRotation(rotation);
sumRotation += rotation * map(noise(noiseShp), 0.0, 1.0, -0.6, 1.0);
float posDot = baseWireSize * (sin(radians(sumRotation)) + map(noise(noiseShp / 2.0), 0.0, 1.0, -0.2, 0.8));
float brushHue = (baseColor + 360 + map(noise(noiseHue), 0.0, 1.0, -45.0, 45.0)) % 360;
float brushSat = map(noise(noiseSat), 0.0, 1.0, 30.0, 90.0) * prmSat;
float brushBri = map(noise(noiseBri), 0.0, 1.0, 0.0, 100.0) / prmSiz;
float brushAlp = map(noise(noiseAlp), 0.0, 1.0, 10.0, 100.0);
float brushSiz = map(noise(noiseBri), 0.0, 1.0, 0.0, 1.0 * prmSiz);
// main line
drawLine(posDot, brushHue, brushSat, brushBri, brushAlp, brushSiz);
drawLine(-posDot * 0.4, brushHue, brushSat, brushBri, brushAlp, brushSiz); // mirror image
// electric discharge
if (cntWidth == 1 || cntWidth == cntWidthMax) {
if (noise(noiseBri) > 0.4) {
float distDot = map(noise(noiseSat * 2.0), 0.0, 1.0, 1.0, -1.0);
float multDot = map(noise(noiseAlp * 5.0), 0.0, 1.0, 0.0, 0.5);
float distBri = map(abs(distDot * multDot), 0.0, 0.5, 0.0, posDot * 2.0) / baseWireSize;
if (cntWidth == 1) {
drawLine(
posDot * (1.0 + distDot * multDot),
brushHue,
brushSat * 3.0,
brushBri * distBri * 4.0,
brushAlp,
brushSiz * distBri * 2.5
);
}
if (cntWidth == cntWidthMax) {
drawLine(
posDot * (1.0 + distDot * multDot),
brushHue,
brushSat * 2.0,
brushBri * distBri * 1.8,
brushAlp * 1.0,
brushSiz * distBri * 1.5
);
}
}
}
// Gas
if (cntWidth == cntWidthMax) {
float distDot = map(random(1.0), 0.0, 1.0, 0.0, 3.0);
drawLine(posDot * distDot,
brushHue,
brushSat * 2.0,
brushBri * posDot * distDot / baseWireSize,
brushAlp * 1.0,
brushSiz * 1.0
);
}
noiseHue += 0.0002;
noiseSat += 0.0008;
noiseBri -= 0.0010;
noiseAlp -= 0.0012;
noiseShp += 0.0006;
}
canvasRotation(-cntRotateMax);
}
}
void drawLine(float brushPosition, float brushHue, float brushSat, float brushBri, float brushAlp, float brushSiz) {
pushMatrix();
translate(0.0, brushPosition);
fill(brushHue, brushSat, brushBri, brushAlp);
ellipse(0.0, 0.0, brushSiz, brushSiz);
popMatrix();
}
void canvasRotation(float degrees) {
rotate(radians(degrees));
}
void zooming(float zoomRate) {
baseWireSize = initWireSize * zoomRate;
}
}
/* ---------------------------------------------------------------------- */
Wires pt;
float noiseShpStart;
float noiseHueStart;
float noiseBriStart;
float noiseAlpStart;
float noiseSatStart;
float initRotation;
void setup() {
size(720, 720);
colorMode(HSB, 360, 100, 100, 100);
blendMode(SCREEN);
smooth();
noStroke();
// noLoop();
// frameRate(1);
noiseShpStart = random(100.0);
noiseHueStart = random(100.0);
noiseBriStart = random(100.0);
noiseAlpStart = random(100.0);
noiseSatStart = random(100.0);
initRotation = random(360);
pt = new Wires();
}
void draw() {
int frameCountMax = 300; // draw image number
background(0, 0, 0);
translate(width / 2, height / 2);
pt.canvasRotation(initRotation);
pt.canvasRotation(-frameCount / 4.0);
pt.zooming(map(frameCount, 1, frameCountMax, 1.0, 0.8));
pt.drawWires();
noiseHueStart += 0.015;
noiseSatStart += 0.070;
noiseBriStart -= 0.090;
noiseAlpStart -= 0.080;
noiseShpStart += 0.015;
saveFrame("frames/lv####.png");
if (frameCount >= frameCountMax) {
exit();
}
}
/*
Copyright (C) 2017- deconbatch
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>
*/

