In the Curve.

Generative art made with code in this article.

Generative art made with code in this article.

About this creative coding work.

It's a creative coding still image work made with Processing.

Simple and beautiful! It draws simple iteration of curveVertex.


Processing code example.

Please feel free to use it, if you like it.
To see other works based on my code is my pleasure. And my honor.




// In the Curve.
// @author @deconbatch
// @version 1.0
// Processing 3.2.1
// 2018.09.02

void setup() {

  size(1080, 1080);
  colorMode(HSB, 360, 100, 100, 100);
  smooth();
  rectMode(CENTER);

}

void draw() {

  float hueBase      = random(360.0);
  float vertexRadius = width * 0.01;
  float rotateDiv    = ceil(random(0.1, 6.0)) * (random(1.0) < 0.5 ? 10.0 : -10.0);
  int   pointCntMax  = ceil(random(0.1, 4.0)) * 3;
  int   rotateCntMax = ceil(random(40.0, 60.0));
  int   frameCnt     = 0;

  background(0.0, 0.0, 90.0, 100.0);
  translate(width / 2.0, height / 2.0);

  pushMatrix();
  rotate(random(TWO_PI));

  noFill();
  for (int rotateCnt = 0; rotateCnt < rotateCntMax; ++rotateCnt) {
    float rotateRate = rotateCnt * 1.0 / rotateCntMax;
    
    strokeWeight(rotateRate * 2.0);
    stroke((hueBase + 90.0 * rotateRate) % 360.0, 40.0, 60.0, 100.0);

    pushMatrix();
    rotate(TWO_PI * rotateRate * rotateRate * rotateDiv / rotateCntMax);
    translate(rotateRate * 100.0, 0.0);

    beginShape();
    for (int pointCnt = 0; pointCnt < pointCntMax + 3; ++pointCnt) {
      float pointRate = pointCnt * 1.0 / pointCntMax;
      float noiseVal = map(noise((pointCnt % pointCntMax) * 0.2), 0.0, 1.0, 0.6, 1.4);
      float x = vertexRadius * noiseVal * rotateRate * 30.0 * cos(TWO_PI * pointRate);
      float y = vertexRadius * noiseVal * rotateRate * 30.0 * sin(TWO_PI * pointRate);
      curveVertex(x, y);
    }
    endShape();

    popMatrix();
  }

  popMatrix();

  casing();
  saveFrame("frames/" + String.format("%04d", frameCount) + ".png");
  
  if (frameCount > 2) {
    exit();
  }
  
}


void casing() {

  fill(0.0, 0.0, 100.0, 0.0);
  strokeWeight(75);
  stroke(0.0, 0.0, 30.0, 100.0);
  rect(0.0, 0.0, width, height);
  strokeWeight(70.0);
  stroke(0.0, 0.0, 100.0, 100.0);
  rect(0.0, 0.0, width, height);

}

/*
Copyright (C) 2018- deconbatch

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see 
*/





Generative art example made with Processing in this article.



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