Fools Rush In.

Gumowski Mira Attractors animation made with Processing.
Generative art made with Processing.



Description of this creative coding animation.

Creative coding animation work made with Processing.

Yet another production with Gumowski Mira Attractors.
I tried to make an effect like lights in thick fog with using multiple blendMode().

Related production : Lets Dance.

This code does not display any images on the screen but generates image files for animation. You can make an animation with these files.

Processing code example.

Please feel free to use this code, if you like it.
To see other works based on my code is my pleasure. And my honor.


// Fools Rush In.
// @author @deconbatch
// @version 0.1
// Processing 3.2.1
// 2018.12.29

void setup() {

  size(720, 720);
  colorMode(HSB, 360, 100, 100, 100);
  smooth();
  noLoop();

}

void draw() {

  int   frameCntMax = 24 * 6;
  float baseHue     = random(360);
  GumowskiMira gm = new GumowskiMira(baseHue);

  translate(width / 2, height / 2);

  for (int frameCnt = 0; frameCnt < frameCntMax; ++frameCnt) {

    float frameRatio = map(frameCnt, 0, frameCntMax, 0.0, 1.0);

    background(baseHue, 100.0, 25.0, 100.0);
    pushMatrix();
    translate(-240, 0);
    gm.draw(frameRatio);
    popMatrix();

    casing(baseHue);
    saveFrame("frames/" + String.format("%04d", frameCnt) + ".png");

  }

  exit();

}

/**
 * GumowskiMira calculate and draw points in style of Gumowski-Miradraw attractor.
 * @param  baseHue 0.0 - 360.0 : draw points color.
 */
private class GumowskiMira {

  // Gumowski-Mira parameters
  float pA;
  float pB;
  float pM;
  // original parameter, some catalyst
  float pC;
  // just a color
  float baseHue;

  float initX;
  float initY;
  
  GumowskiMira(float baseHue) {
    
    this.baseHue = baseHue;

    float pAmin = 0.0;
    float pAmax = 0.1;
    float pBmin = 0.00;
    float pBmax = 0.05;
    float pMmin = 0.01;
    float pMmax = 0.05;
    float pCmin = 0.001;
    float pCmax = 0.003;

    pA = -random(pAmin, pAmax);
    pB = -random(pBmin, pBmax);
    pM = -random(pMmin, pMmax);
    pC = random(pCmin, pCmax);

    initX = random(-0.5, 0.5);
    initY = random(-0.5, 0.5);

  }

  private void draw(float frameRatio) {

    noStroke();

    int   idxTimeMax  = 9;
    int   phaseCntMax = 80;
    float pSizeMax    = width * 0.4;
    float pSizeMin    = width * 0.05;
    float catalystDiv = map(frameRatio, 0.0, 1.0, 0.0, TWO_PI);  // TWO_PI -> it loops.
    float shapeRate   = 1.0 - abs(map(frameRatio, 0.0, 1.0, -1.0, 1.0));  // 0.0 -> 1.0 -> 0.0

    for (int phaseCnt = 0; phaseCnt < phaseCntMax; ++phaseCnt) {

      catalystDiv += PI * pC;
        
      float prevX = initX;
      float prevY = initY;
      float prevC = 0.0;

      for (int idxTime = 0; idxTime < idxTimeMax; ++idxTime) {

        // in style of Gumowski-Mira attractor
        float pX = (prevY + pA * (1 - pB * prevY * prevY) * prevY + calcFunc(prevX)) * map(sin(prevC), -1.0, 1.0, 0.95, 1.053);
        float pY = (-prevX + calcFunc(pX)) * map(sin(prevC), -1.0, 1.0, 0.95, 1.053);
        float pC = prevC + catalystDiv;

        float pSiz = pSizeMin * (0.2 + shapeRate);
        float pSat = map(pSiz, 0.0, pSizeMin, 0.0, 60.0);
        float pBri = map(pSiz, 0.0, pSizeMin, 100.0, 90.0);

        float pHue = baseHue + map(phaseCnt, 0, phaseCntMax, 0.0, 30.0) - map(idxTime, 0, idxTimeMax, 0.0, 30.0);
        float pAlp = map(pSiz, 0.0, pSizeMax, 100.0, 0.0);

        blendMode(BLEND);
        fill(
             pHue % 360,
             pSat,
             pBri,
             pAlp
             );
        ellipse(
                pX * width * 0.13,
                pY * height * 0.13,
                pSiz,
                pSiz
                );

        pSiz = map(phaseCnt, 0, phaseCntMax, pSizeMin, pSizeMax);
        pSat = map(pSiz, 0.0, pSizeMax, 40.0, 100.0);
        pBri = map(pSiz, 0.0, pSizeMax, 5.0, 0.0);

        blendMode(SCREEN);
        fill(
             pHue % 360,
             pSat,
             pBri,
             100.0
             );
        ellipse(
                pX * width * 0.13,
                pY * height * 0.13,
                pSiz,
                pSiz
                );

        prevX = pX;
        prevY = pY;
        prevC = pC;
          
      }
    }
  }

  /**
   * main equation of Gumowski-Mira attractor.
   * @param  x : just an input value of equation.
   */
  private float calcFunc(float x) {
    return pM * x + 2 + (1 - pM) * x * x / (1 + x * x);
  }

}

/**
 * backdrop draw backdrop.
 * @param  baseHue 0.0 - 360.0 : backdrop color.
 */
private void backdrop(float baseHue) {

  noFill();
  strokeWeight(10.0);
  int radiusMin = 30;
  int radiusMax = ceil(width * 1.5);
  for (int radius = radiusMin; radius < radiusMax; radius += 5) {
    stroke(
           (baseHue + 30.0) % 360.0,
           40,
           map(radius, radiusMin, radiusMax, 0.0, 20.0),
           100
           );
    ellipse(240.0, 0.0, radius, radius);
  }
  
}

/**
 * easeInOutCubic easing function.
 * @param  t     0.0 - 1.0 : linear value.
 * @return float 0.0 - 1.0 : eased value.
 */
private float easeInOutCubic(float t) {

  t *= 2.0;
  if (t < 1.0) {
    return pow(t, 3) / 2.0;
  }
  t -= 2.0;
  return (pow(t, 3) + 2.0) / 2.0;

}

/**
 * casing : draw fancy casing
 * @param  hueBase : casing color.
 */
private void casing(float baseHue) {

  blendMode(BLEND);
  rectMode(CENTER);
  fill(0.0, 0.0, 0.0, 0.0);
  strokeWeight(40.0);
  stroke(baseHue, 100.0, 10.0, 100.0);
  rect(0.0, 0.0, width, height);
  strokeWeight(30.0);
  stroke(0.0, 0.0, 80.0, 100.0);
  rect(0.0, 0.0, width, height);
  noStroke();

}

/*
Copyright (C) 2018- deconbatch

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see 
*/




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